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Reverb

The Reverb puts the deck in a space, from a room to a hall. It is the last unit in the effect rack and sits after the crossfader, so its tail rings on after a fader cut. Its faceplate is the HR-7 Hall Reverb, and its screen draws the reverb’s decay.

Control Range Default What it does
Size 0 to 100% 60% Size of the space, from a room to a hall. Larger sizes give longer tails.
Damp 0 to 100% 50% How quickly the high frequencies die away in the tail. Higher values sound darker and softer.
Width 0 to 100% 100% Stereo width of the reverb, from mono to fully wide.
Mix 0 to 100% 30% Level of the reverb added to the deck.

The strip’s readout shows the Size setting.

Reverb is a send: the dry deck always passes at full level, and Mix only sets how loud the reverb is. Switching the unit off stops new sound going into the reverb, so the tail fades out naturally instead of stopping. Stop all clears it.

  • Space under a scratch. A low Mix with medium Size puts a dry scratch sample in the same room as the beat without washing it out.
  • Wash out an ending. Turn Mix up on the last scratch of a phrase and cut the fader: the tail keeps ringing after the deck goes silent.
  • Reverb throw. Switch the Reverb on only for a single sound, then off again. Because it is a send, just that sound gets a long tail and the rest of the deck stays dry.
  • Keep it out of the way. Raise Damp so the tail is dark and doesn’t compete with the bright edges of the scratches.