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Edit menu

The deck’s Edit menu, on the strip’s top row next to Clear, makes quick changes to the deck’s sample: crop it to the markers, reverse it, or save it into your sample library for use in other projects.

Edits never touch the original file. Crop and Reverse make a new sample, which is saved inside your project.

Crop to cue and end keeps only the audio between the cue and end markers. Afterwards the cue sits at the start of the new sample and the end at its end.

The item is available once the markers trim something off: the cue is after the start, or the end is before the end of the sample.

The new sample is named after the original with “(crop)” added.

Reverse flips the audio so it plays backwards. The cue and end markers are mirrored, so they still frame the same sound. The new sample is named with “(rev)” added.

Reverse is a one-time action, not a switch: to play the sample forwards again, use Undo reverse or reverse it again.

Both edits keep the sample’s tempo and beat grid, moved by the crop or mirrored by the reverse, and the sample key. The new sample remembers them like any other sample.

By default the needle drops on the cue after an edit. The Feel window’s Edits keep needle option leaves it on the same spot of the record instead, so a playing deck carries on without a jump.

After a crop or reverse, the menu shows Undo crop or Undo reverse. It puts back the previous sample, markers and tempo. There is one level of undo per deck.

Save to library… saves the deck’s sample as a file in the library’s Saved folder, so you can load it in any project.

  1. Choose Save to library….
  2. Type a name (it starts as the sample’s name).
  3. Click Save.

The whole sample is saved, not just the part between the markers. To save only part of it, crop it first.

The file is saved without loss, as FLAC when that holds the audio exactly, otherwise as 32-bit WAV, so its tempo and key follow it into the library. From then on the deck refers to the library file rather than keeping its own copy in the project.

If the deck has a Key set, the save window offers Include Key (with the number of semitones). Turn it on to save the pitch-shifted sound the deck plays instead of the sample at its own pitch. The saved file’s tempo and key are stored with it, with the key moved by the shift. The deck keeps playing its own sample.

If Keep pitch is also correcting the deck’s sound for its speed, the shifted copy can only be saved while that correction is zero, that is, while the deck plays at its normal speed.